Monday 9 October 2017

Collaboration// updated ideas

OGR part 7 Overall structure of film:

For the overall structure of our animation for "The worst person to.. start driving" we are going to have three characters enter into the driving instructors car, the characters are as follows:


The Instructor: An upper crust serious man who is all business and doesn't like when his authority is faltered.

The Granny: An elderly woman who is extremely hot-headed, loud and brash. She thinks she knows everything about driving and is completely deluded and oblivious to everything.

The overly anxious lanky character: A man who is extremely lanky and gangly and who can barely fit in the car. He is very nervous about driving and makes mistakes along the way,

The blind man: A blind man that starts driving but the audience doesn't know he is blind as we are using expectation against them.




In Detail:

We want to use expectation against the viewer so that they do not see the joke coming and to make sure that they laugh out loud. The structure of the characters will be along the lines of either the granny or the anxious person first with the blind man last,

As for how the jokes will play out we are thinking about possibly having the joke evolve over time to an extreme with cuts back and forth between the different characters so that towards the end of each skit it shows the most extreme version of the joke for each character, for example-

The blind man is driving the car but the audience doesn't know he is blind yet, he runs somebody over the scene cuts to the granny character shouting forbidden words at the driving instructor then the scene cuts back to the blind man but this time there is multiple people hanging on for dear life on the bonnet of the car as he yawns, the instructor is horrified.

We were also considering having the instructor visually looking more haggard over time with bags under his eyes and his hair jutting out showing the stress of the worst type of person to start driving. The car could also possibly take a beating with possible dents appearing and the inner environment of the car changing as the animation evolves,


After the climax of each joke has happened we were considering using a "Failed" stamp (pictured) over the scene with a hard knock sound effect to determine that that character has failed at driving when the most extreme version of the joke has been told and to move on to telling the climax of the next characters skit.


We want to frame our animation using the passage of time by possibly using a letterbox view and having either the days of the week or months on the letterbox just under the video with possibly 
having the characters name along side the time (pictured) Seasons could be a possibility too and how the weather would affect the character and their delusion towards driving,




As for camera angles we want to keep it as less fussy as possible so that the attention and humour is on the characters with the main camera being at the front of the car showing both characters and possibly another camera for the side of the instructor to show the characters entering the car. Another possible camera could be a top view of the car from a far distance to show the granny character turning the wrong way after the driving instructor told her to turn the opposite. 

We want to keep the overall art style along the lines of Muareens Driving school with everything reflecting the early nineties, so plain, muted dated colours and nothing too modern as that could retract from the humour. We want the car to reflect the time period too with it feeling like a bit of a banger but not too old as it is a car for learning to drive so it should be in working order. We do want the car to be relatively small as to bring out the humour in all the characters, especially with the tall awkward man. 


8) Set/Background Ideas

From watching many animated shows when the characters are driving in a car the houses and such pass them in the loop, we were thinking about using the same method in our animation. We are not quite sure how to achieve this yet, possibly using a plane and painting a texture on top of it and just moving it across the x or z axis and possibly combining 3D elements such as houses with this so that the plain doesn't look too flat. We are not sure yet what the background could entail and if we choose different seasons how this would effect the background. 

Props needed include the following:
The car, A dog, A walking stick, A clipboard, Along with all the various accessories, clothing and hairstyles that the characters will have. 

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